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In Mount and Blade, you take on the role of a knight and set off into the world to forge a name (and indeed a legacy) for yourself. Mount and Blade: Warband successfully marries the RPG genre with the RTS, and the result is a game filled with hours of entertainment and fun. In the two years following its release, though, TaleWorlds’ labor and toil has finally delivered on the promise shown by the first game. The original game had a great premise, but due to numerous bugs, gameplay decisions and a woeful lack of multiplayer, it was neglected by many. It was an ambitious game filled to the brim with ideas and creativity, but ultimately it was also filled with shortcomings. The original Mount and Blade (to which Warband is a stand-alone expansion) was released in 2008 by Turkish indie developers TaleWorlds. So why am I babbling about my secret love for Real Time Tactical (RTT) on a website devoted to RPGs? The answer is simple: Mount and Blade: Warband - a game which merges two great genres in the name of creative vision. Of course, I am talking about the Total War series, a game which brings about armchair generals and heroics. As the years progressed, so did my subjects: first came the Samurai, then medieval minions of war, followed by Romans and finally Imperial conquest. From my squeaky reclining leather chair and in the glow of my monitor, I directed, dictated and commanded. However, little did they know that as night fell and we retreated back into our respective abodes, I transformed and I evolved. To my friends, I was simply Adam Tingle, mild mannered and easy going. For the past decade or so, I have engulfed myself in a secret life.